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hrough the Ages Board Game Review



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By : aaron adish    99 or more times read
Submitted 2010-10-21 04:26:57
hrough the Ages Board Game Review
Through the Ages: A Story of Civilization could be a civilization-building board game by Vlaada Chvatil that spans the history of human civilization. Guide your civilization up from antiquity, through the center ages and into fashionable times, and defeat all rival civilizations who dare to square against you!
Ever since Sid Meier's Civilization laptop game was created in the early 1990's, the idea of civilization-building has captured the imaginations of countless players. It's so only natural that players would wish that very same experience in board game form thus that they'll play face-to-face with their friends. There are several board games in this genre (as well as the initial Civilization board game on that Sid Meier based his pc game), but none has managed to combine the epic feel of civilization-building with sleek mechanics as well as Through the Ages has.
The target in Through the Ages is to make a civilization that's greater than all others. The complete game can take you from the Age of Antiquity through the Middle Ages, the Age of Exploration and end up in the Fashionable Age. Throughout now, you've got to create sure your civilization lands up being the foremost powerful with the foremost lasting legacy. This can be measured in the sport using culture, that represents your civilization's overall mastery and glory. This is often done by developing your military, religion, technology and government; and therefore the civilization that manages these sectors most wisely will win the game.
There are 2 varieties of actions in Through the Ages: civil and military actions. Civil actions allow you to get and play civil cards such as leaders, wonders, technologies and governments, plus grow your population and construct buildings. Military actions let you draw and play military cards like wars, pacts, territories and events, with hire armies. These actions limit the number of things you'll be able to do every turn, and can be increased by adopting advanced governments or researching technologies.
You start the game with the foremost basic information such as farming, mining and religion. You would like food to grow your population, resources to construct buildings and hire troopers, science to research new technologies and happiness to keep your population from rebelling. These can all be improved as you research new technologies. As an example, researching the iron technology can enable your mines to supply additional resources, and therefore the scientific methodology technology will improve your science research. You wish all this in order to form a culture-generating engine that will win you the game.
There are various ways that to get culture. You'll build the Hanging Gardens surprise that will generate culture right from ancient times. Or you'll build theaters (that will be upgraded to opera and films soon), and combine them with the consequences of great leaders such as J. S. Bach or a Rock & Roll Icon to get heaps of culture from the Renaissance onwards. Or you may recruit the fearsome Genghis Khan and produce an enormous cavalry army that can earn you culture by sheer domination. Or you could even complete wonders of the modern age like the Internet and therefore the 1st Area Flight to earn endgame culture. The options are nearly limitless!
But, if this were the sole facet of the game, it'd finish up changing into a game of multiplayer solitaire. There is masses of interaction between players in Through the Ages. If you have got a larger army than your opponents, you may initiate aggressions and wars against them. Doing this will enable you to steal their technology or culture, or maybe plunder their resources and raze their buildings! Something to administer yourself a leg up during this race.
You will also need to compete with different players when you colonize new territories, sending in your armies to say new land. There also are less aggressive forms of interaction like research and defensive pacts that you'll be able to build with other civilizations, serving to each different as you advance through the ages. You can conjointly "seed" events that will modification the course of history (hopefully in your favor). If you have got very cheap culture, why not embrace a barbarian uprising event which will destroy the buildings of the a lot of cultured civilizations?
As you'll tell, there's thus a lot of occurring in Through the Ages that a review will hardly cowl everything. There are a few quibbles though that prevent it from being the proper civilization-building game. It would be nice to possess a map which shows the reach and influence of your civilization and its borders with either friendly or hostile players. Sadly, there is not one during this game. The most important drawback though is the amount of your time it takes. A full game with four players will last over four hours, and that's if each player is experienced within the game. You would like a pretty large time investment so as to play it. Once all, building a civilization from antiquity right through the modern age isn't one thing you'll be able to do in an hour!
The designer has accounted for the time factor though. You'll play a basic game that ends with the Middle Ages, or a sophisticated game that takes you to the Age of Exploration. But, the complete game remains best as you can expertise the complete span of human civilization. Overall, Through the Ages is the ultimate board game for those who love the history of human civilization and wish to see their efforts rewarded by steering their civilization to become the most powerful in the world.

Author Resource:

Gary Jordan has been writing articles online for nearly 2 years now. Not only does this author specialize in Board Games, you can also check out latest website about


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